Entering a New World


I hope everybody had a wonderful weekend and a food-filled Thanksgiving. I didn’t take part in any intense Black Friday shop-a-thons but I DID take advantage of the sales. This past Friday I slept in until about 8am-ish (Yes, that’s me sleeping in) and decided I should head to Best Buy. My initial thoughts were to just drop by and browse the amiibo section. Maybe I would find one I didn’t have? I ended up finding Falco and Mable so I tossed them into my shopping basket. Little did I know that not only would I be walking out with two new amiibo and a set of amiibo cards but, I’d also be walking out with a nice new touch-screen Lenovo gaming laptop. Well, okay they were out of stock so I walked out with the receipt containing the order of my nice new touch-screen Lenovo gaming laptop… (teehee)… When I woke up I seriously had no idea I’d end up being granted one of my biggest wishes ever. Having a gaming laptop was something I thought I wouldn’t be able to have until I could afford to buy one myself. It was always something I wanted but decided to push to the back of my mind. I didn’t want for myself to constantly be wishing and hoping for something I knew would never happen. Little did I know that my dream was going to become a reality.

For some of you who are familiar with my blog you probably are aware that I have always been a Nintendo-dedicated gamer. As I flipped through the pages of my Gameinformer magazine I’d merely glance over the pages containing games I would never be able to play and read the Nintendo stuff in more detail. Of course, that kind of means I’m skipping most of the magazine which…kinda sucked. However, now I can slowly immerse myself in a new world of gaming. I spent some time yesterday shopping through the Steam store to take advantage of their Black Friday deals. No wonder people complain about Nintendo… Their games never go on sale. Just look at all the top-rated games on Steam that are 50% to 80% off! I dropped about 50 bucks and bought 7 games (Bioshock, Bioshock 2, Bioshock Infinite, Shadow of Mordor, Tombraider, Assassin’s Creed IV: Black Flag gold edition, and Amnesia: Memories), I’m going to be having a really great Christmas vacation everybody (:

It feels pretty amazing. I’m under the impression that I’m about to embark on a new adventure (sounds cheesy but, that’s how I feel). No longer will I be in the darkness gawking at the amazing graphics of some of those non-Nintendo games. I mean, Nintendo games are beautiful but Assassin’s Creed: Black Flag for example… I haven’t seen it with my own eyes yet but of the videos I’ve seen… It’s jaw-dropping. I guess most people might be reading this and find it to be old news but for me it’s really like entering a new world!

Now that you’ve read (or skimmed) through everything I wrote here is something that’s probably a little more significant to my readers. Since I now have access to the “more mature” games (I really hate saying that as it makes it seem like Nintendo games are for “babies”) you will be seeing me writing about them on here too 😀 I’ve been kind of bad recently on posting >_>; Buttttt, I’ll try. Well, just so you know, the laptop is a Christmas gift so I won’t be opening it until the 25th of December. For the sake of my finals I must restrain myself…

Thanks for reading! Happy Holidays everybody and happy gaming!~


P.S. I have no clue which game I’ll be starting with… I’d gladly take suggestions on which one to begin with! I’d also love suggestions on any other game series I should try (I enjoy adventure games like Skyrim and shooters but, I’m open to anything. As long as it’s good!)

Back from Hiatus

Hello everybody,

it’s been forever since I last wrote here. Life has been incredibly busy for the past several months. However, I’m happy to say I still (somehow) made time for gaming…Maybe I wasn’t as busy as I thought I was?

Anyway, I’m currently playing Yokai Watch and am enjoying it immensely. I think it’s safe to say that you guys can expect a review of it in the upcoming weeks!

Also…random blurbs about some recent Nintendo news!

I’m a huge fan of the Zero Escape series and my first video gaming dream that came true this year was to see Zero Escape 3 come out of video game development oblivion. It wasn’t certain whether or not this game would ever get finished but…IT WILL. I am so excited about this!

My second video gaming dream that was fulfilled was for Dragon Quest to come back to North America. As many of you Nintendo fans may know Nintendo had a much needed Direct a couple weeks ago. This was the direct that announced one of my childhood favorites would be returning sometime in 2016!

Now I want nothing. I am completely content.

Not sure if I’ll be commenting on the Direct but I might. Depends on if I can squeeze it into this Thanksgiving break.

Happy Holidays everybody! Don’t eat too much. (…Wait, what am I saying?)


Review: Puzzles & Dragons Z + Puzzles & Dragons Super Mario Bros. Edition

Whew, that name is a mouthful.

Hello everybody,

I finally got my hands on the new puzzle game for 3DS, Puzzles and Dragons Z + Puzzles and Dragons Super Mario Bros. Edition. This is my first Puzzles and Dragons game and I am really happy that I decided to get this. Despite not being a huge fan of those traditional match 3 games I am enjoying this game a lot!

Basically, what you do is use the 3DS stylus to move orbs around the touch screen. The difference between a traditional match 3 game and P&Z is that instead of just moving your candies up and down, left to right (Candy Crush), you push orbs around in order to get as many combos as possible. If you approach an orb from below, the orb will move into the position that you approached it from. It took me a bit to get used to knowing where those orbs would move but, now it comes pretty naturally. Because of the presence of a timer, you can’t spend all day planning out your every move. Once you move one orb the timer starts counting and you only have a couple more seconds to move those orbs into a desired position. It keeps things interesting and reminds me I have to always be on my toes. As other reviewers have stated, this is not the kind of game that you should play while watching TV as it does take quick thinking and focus to make sure you defeat those monsters before they defeat you. This is especially true of the Mario edition as it is more challenging than Z (more on that later).

Battle screen in P&D Mario edition!

Overall, the two games play very similarly to each other. It’s the same idea of pushing magical orbs around to inflict damage on enemy monsters. Each of the orbs has a certain type too. For example, green orbs have earth energy while blue orbs have water. If any of you guys are familiar with type advantages in Pokemon games you’ll find yourself right at home here. Certain orbs (that differ in color) will be weak/strong against other orbs. Just like in Pokemon, fire type monsters are weak against water attacks. Therefore, you’ll want to match as many water orbs as possible so that any water type monsters in your party can attack with more force. Of course, if you don’t have any water monsters in your party then nothing will happen. It’s good to keep that in mind while playing the game because some levels don’t necessarily have orbs of a certain element available to you.


Battle screen in P&D Z!

Aside from defeating monsters, there are also parts of the level where there will be a treasure chest (Z edition) or ? Block (Mario edition) that require you to achieve certain goals in order to be opened. Some of these goals include clearing a certain amount of a certain type of orb (ex: clear 7 water orbs in one move) or to reach a certain amount of combos in x amount of moves. In the easier levels only one condition has to be met before the box will open. In later levels there may be more than one. When you successfully open a box, you’ll often get money or items that will help evolve/strengthen your monsters.

When I first got the game I was thinking that I should start with the Super Mario part of the game because it’d probably be easier but, I was wrong. To my surprise, the Super Mario part of the game is way more challenging than the Z part. I found myself getting frustrated at the Mario part because it was actually pretty hard… From the looks of it, most people actually prefer the Mario part because they think Z is too easy. Personally, I think Z is just right and find the Mario edition too challenging.

To help with knowing the difference between the two games, I’ve listed out some differences below.

P&D Z:

  • Has more of an RPG feel to it (similar to Pokemon in some areas)
  • Brand new set of monsters (more of them to collect too)
  • Hatch eggs to get monsters
  • Higher drop rates (for items)
  • Less difficult

P&D Super Mario Bros.:

  • Collect Baddie Blocks to get monsters
  • Familiar monsters (Goomba and Cheep Cheep for example)
  • Much lower drop rate
  • More difficult
  • Move between levels in a familiar way (similar to a traditional Mario game (see image below))

One of my complaints about the Mario Edition is that the drop rate for certain items is very low. I might not be the best at the P&Z games but I seriously think those Goombas need to drop more goods. One thing I do appreciate is that both these games reward you for doing well. If you manage to defeat a monster with tons of combos your chances at getting an item seem to be more likely. Matter of fact, I am convinced that unless you make tons of combos all the time you’re going to find it rather difficult to collect items in the Mario edition. That’s part of the reason why I find that game more challenging because it requires more of you in order to get certain items for evolving monsters. Even if you DO do well it is not guaranteed you’ll get the item you need since it’s random. It is much easier to collect things in Z however, which is good. It speeds up the process.

I am also very happy with the way the games look (both of them). The world in Z is very appealing and I remember being impressed with how much attention to detail they put on the surroundings. The outlook of the worlds are very beautiful and I do enjoy the music too. The same can be said of the Mario edition. It brings everything you’d expect from a traditional Mario game and combines it with the lighthearted music and colorful art style characteristic of the series.

It’s always the same thing.

One of my favorite aspects of these games is that you can befriend monsters/hatch monsters from eggs. It has a very Pokemon-y feel to it. You can also evolve the monsters into more powerful epic looking ones. This sounds oh, so familiar doesn’t it?

One major complaint of mine (and it absolutely drives me nuts) is something that occurs in both games. For this reason, I wonder if I am doing something wrong… Occasionally, if I move my stylus too quickly and it touches the very edges of the screen it suddenly behaves like I removed my stylus from the screen completely and ends my turn. After this happened multiple times during gameplay it really started to get on my nerves. Isn’t the whole purpose of having a timer to try and encourage the player to move quickly? So, if I move quickly and it cuts me off doesn’t that just defeat the purpose? I suppose the only cure for this is to make sure you don’t get too close to the edges of the screen. It sounds ridiculous…because it is.

Because there are two separate games I will give two separate scores for each one. I have listed out some of the pros and cons I have found for the games. Just remember that if I personally think something is too difficult it doesn’t mean you will.

P&D Z Pros & Cons:

  • + More balanced difficulty (at least, to me)
  • + Higher item drop rate
  • + More variety of monsters
  • + Actually has some story (although not very creative)
  • + Beautiful world (this game looks great!)
  • + Appropriate and catchy music that fits the game well
  • – Sometimes cuts me off if I move the stylus too quickly

P&D Mario Edition Pros & Cons:

  • + Familiar monsters (but fewer of them)
  • – More challenging (or maybe a little too challenging for some)
  • + Beautiful world (this game looks great too!)
  • + Familiar music (adds nostalgia)
  • – Low item drop rate (which makes it difficult to get what you need to evolve your monsters)
  • – Shallow story (the same old story of Peach being kidnapped by Bowser)
  •  – Sometimes cuts me off if I move the stylus too quickly

Overall, I would give Z an 80/100 and the Mario Edition a 75/100. Personally, although both had their flaws I think they both did well in what they tried to do. I have enjoyed them and still am. For the more modest price of 30 dollars you get two games and you don’t have to like match three games to enjoy them.

I have never regretted buying this game as it has given me many hours of gameplay (currently about 13 hours in (after 6 days)) and I am still nowhere near finished in either game! I would definitely recommend this game to anybody who enjoys match 3 games or who may not necessarily enjoy them too much but doesn’t mind them and wants to try something new!

Thanks for reading everybody! I haven’t gotten my hands on Splatoon yet (me is sad) but I will soon (hopefully in the next few weeks). Once I do and have given myself a chance to really sink my teeth into it, expect a review too!

Happy gaming,


Random Musings: May 21st, 2015 “Oh a Bit of This, a Bit of That”

Hello everybody,

Today I’m going to be doing something a little different. This post won’t be talking about some upcoming game or reviewing a game I’ve purchased recently. Instead, I’ll just be freely writing about whatever pleases me (as long as it has to do with some form of gaming).

I know it’s been a long time since I’ve last written. I’m finally on summer break so I will have time to write all I please in my blog.

Recently, I’ve been playing a lot of Skyrim. It’s usually the game I turn to during my summer and winter breaks. I’ve gone through three play-throughs of the game so far and although that might sound like a lot (and it is to me), I never 100% completed the game…not even close. I find that very hard to do with how much Skyrim has to offer. I mean, that game is huge. I am playing as a female Nord. Her main weapon of choice is the bow and arrow. Occasionally, she turns to sword or magic but, mainly it’s just her bow. I’ve got to say, playing through Skyrim with as an archer is one of the most rewarding things ever. There’s something about sneaking up on your prey (yes, prey) and killing them in one shot. Then, you watch as their comrades approach the body with utter confusion…and that’s when you pick them off too. As I’ve always said, Skyrim gives you far too much power…but, I love it. Oh, and I named my person Thalia. Just Thalia.

My first play through was also with a woman but she was red guard. I wanted to make an unpredictable character so I created her female and had her main weapon be the gigantic battle ax (with magic too). My second play through was with a male Khajiit who wielded duel swords and used magic as well. Now, I have Thalia. Next time, I’ll be playing as a non-Khajiit and non-Argonian Male.

In the Nintendo world, I’ve been eagerly awaiting Nintendo’s E3 event. They released a short but entertaining video announcing a rough outline of their E3 schedule. It’s still several weeks away but it’s hard to keep from being excited. I’m also very excited for Splatoon and Puzzles & Dragons Z + Super Mario Bros. Edition (the latter coming out tomorrow woot woot!). I will definitely be enjoying that additional Testfire event this Saturday (3pm to 4pm PT) for Splatoon.

In addition…I’ve been thoroughly enjoying mini games that most people would not even consider a video game. They’re little time management games from Flipline Studios that are completely free and so so strangely addicting. Right now I am glued to Papa’s Donuteria where you run a little donut shop and try your best to make perfect donuts for each and every one of your customers. Perhaps it sounds boring to you hardcore gamers out there and that’s fine but, it’s my cup of tea when I’m not chopping off people’s heads with my battle-axe in Skyrim.

Thanks for reading about my random musings!

Happy gaming!


Review: Story of Seasons

Hello everybody,

I have finally put enough hours into this game to make me feel like I’m ready to write a fair review (over 55 hours in)! Okay, maybe I was ready a while ago… But anyway, I am excited because Story of Seasons (aka Harvest Moon) has been one of my favorite game series ever since my childhood. (Please note…if I say “Harvest Moon” I mean “all Harvest Moon games (including Story of Seasons) up to “The Lost Valley” because the latter, to me, isn’t a Harvest Moon game”).

For anybody who is new to the series, Story of Seasons (aka Harvest Moon) is a farming simulator combined with a dating sim. You play as a farmer whose task is to try and help Oak Tree Town become more popular. When you first begin, the town is very much like a ghost town with only a few residents. Your goal is to become a successful farmer and build up not only your own farm but the rest of the town as well. That’s a lot of responsibility and will take dedication as every Harvest Moon game requires. Along the way, the game encourages you to find a spouse to share your life together. The creator of Story of Seasons, Yoshifumi Hashimoto, emphasized prior to release that Story of Seasons would focus on everyday life and growing from year to year with the people you love.

Some really awesome fan-art I found of some of the villagers in Oak Tree Town.

Some really awesome fan-art I found of some of the villagers in Oak Tree Town.

Now…one of the biggest questions I had going into this game was whether or not they fixed some of the issues in Harvest Moon: A New Beginning that drove me absolutely insane….even though I put more than 100 hours into that game. Some problems I saw included cut scenes that can’t be fast forwarded, a chaotic customization system that was inconvenient and time consuming, and (although this is a small complaint) lack of detail in visuals. Those first two things…They really took away from the experience. I was thinking that if Story of Seasons didn’t correct those irritating things… I actually didn’t know what I’d do. Thankfully, I won’t ever have to think about it because Story of Seasons has done a great job at correcting those mistakes and adding in a whole bunch of other goodies.

One of the first things I noticed was the improved visuals. Although the style looks very similar to that of A New Beginning (ANB), there is added detail on the shading and the grass. I couldn’t wrap my head around the simple green grass they placed in A New Beginning. It looked like they made it in Paint to be honest… There was no detail, no texture…nothing. Story of Seasons was different in the sense that the ground actually had a variation of colors from lighter greens to darker greens. There were also some added textures that just enhanced the look. Add in the crunching noise that is supposed to be the sound of your character walking on lush green grass and I am satisfied.


Customization at its finest.

I was also surprised at the addition of two separate difficulty levels. This has never been done before in a Harvest Moon game (at least not to my knowledge). I remember in an interview of Hashimoto (the creator) that this decision was made as a result of striving to make the game easier to pick up and enjoy by new players to the Harvest Moon series.

Next is the customization… In Story of Seasons (SoS) you can still customize your town and your own character but, your freedom is limited compared to how much you could do in ANB. Instead of being able to customize where every single building, sidewalk, and bush went, you can only customize in certain areas in town. While some people might be disappointed with the greater limitations, I find it to be a good decision made on the creators’ part. In ANB, having to line up all the sidewalks and buildings was just too much work. The game also didn’t make it very easy or convenient for me to effortlessly rearrange things. It became a very time consuming process because I’m one of those people who must have every path lined up. Everything has to look nice in my town or it’ll just bother me until I fix it. This is why I referred to the customization system as “chaotic and inconvenient” because that’s exactly what it was to me. Having less freedom in SoS actually gives me a digestible amount of space that I can work with without feeling like if I move one thing everything else is going to be messed up. More is not always better in this case.


There is one problem that SoS has that ANB didn’t: stamina and fertilizer… Why oh why must that old dude (owner of the general store in SoS) stock between 10 and 20 bags of fertilizer per day? Screw being realistic! Sell me 3,000 bags of fertilizer per day if I can afford it! This was frustrating to me because:

Main goal of game = Grow Lots of Crops + Grow Good Quality Crops

As a farmer, I would like to strive to grow more vegetables that are high quality. If fertilizer is limited it limits how many crops I can grow. You see how that can be a problem?

I also wish power berries still existed for those people who were around back when power berries were still in Harvest Moon games. I don’t like watching my character die just because I brushed one too many sheep. In ANB, I could completely fill the east part of the farm with crops and wouldn’t die and/or need to run to the store/maker shed to get more fertilizer.


As frustrating as this was, there is a way to sidestep the issue. It’s actually quite simple. Despite that, I still wish that there wasn’t a need to sidestep anything. (I can’t find the forum post I found help in but, if you’re having fertilizer and stamina issues just leave me a message in the comments and I’ll help you out.)

When I finally got over this flaw, I can honestly say it’s been pretty smooth sailing with this game. Aside from a horribly slow start due to my only source of income (selling my produce to a vendor in the Trade Depot) never being there when I needed them to be, I don’t really have any other issues with SoS. I am pleased with the visuals and am happy with the love candidates. Finally, I can play as a girl and not feel like a pedophile if I date any of the bachelors. That Mistel kid though…he is the exception. Does he look old enough to be dating? I don’t even think he looks old enough to be in high school… (If you’d like to see what I mean, please see the image below. Mistel is in blue.) Speaking of love, is it just me or are the lines between your character and his/her love interest a lot more sappy this time around? I don’t know about you but, I like it. It’s sappy but not cheesy…at least, not to me. I really hope that I’m not the only one who thinks so…
By the way, I chose Raeger. In my next play through, I will be playing as a guy and haven’t decided on the love interest yet. Was anybody else a little surprised they chose to name Reina…erm…Licorice? Why…


From left to right: Kamil, Mistel, Klaus, Fritz, Raeger, and Nadi

One new feature that is introduced to you very early on in the game is the ability to dive under the water and collect fish, clams and other things. I really liked this feature because it was quick, simple, and diversified the already plentiful list of things to do in SoS.

Another thing that I thought was done really well was the trade depot. I said earlier that when I first started the game there was no way to sell your goods until a vendor came to town… Sometimes that vendor wasn’t there for a while so it posed a problem. I was a poor farmer to say the least. In SoS, there is no longer a shipping box system like in so many of the other entries in the series. This encourages interactions between your town and the rest of the world in the selling and transfer of goods and livestock. After getting over that first bump where only one vendor came to town (and uncommonly at that), there was always a steady flow of vendors in the Trade Depot at a time. I always had somebody to sell to. Eventually, you even get your own shop which makes it even easier to make money on days when there aren’t vendors around. However, this feature doesn’t come around until you’ve unlocked several different countries’ vendors so to be honest, it takes away from the usefulness. Selling to vendors is more beneficial than selling using your own shop because it helps your town gain fame and will raise affections with those countries. Once you’ve unlocked at least 3 vendors (in addition to Silk Country), there’s usually a vendor in the square everyday. If the ability to have your own shop was available from the start it would’ve been much more useful and would’ve greatly helped with that initial bump. I do understand why they decided on it this way though because realistically, it is better to set up shop when your town is more known to the rest of the world. However, I still kind of wish they didn’t choose to do it this way.

bp_farm_wineryIn SoS, maker sheds are done a little differently than past entries. Instead of that one little machine that you had to make and would appear in one building on your farm, you build separate themed buildings that are dedicated to one certain product. For example: There is a cheese house (bottom left) that is made for the development of not only cheese but mayonnaise and butter too. There is also a cheese rack that you must place your cheese on to age. That wasn’t a feature that existed in past entries in the Harvest Moon series.

bp_farm_potterybp_farm_cheeseThe sewing house holds all of the necessary tools to make clothing and yarn. In addition, you also have the option to build a pottery house (bottom right), a seed making house, a winery (upper right), and a spice factory. In so many ways I see the designers coming up with new ideas to make the game more realistic. If you check my pros and cons section, you’ll notice that I put “efforts to be realistic” in both categories. Some efforts, such as the addition of extra steps in making goods like cheese (cheese aging racks), are appreciated. Other efforts, such as limited fertilizer, not so much.

Sometimes I think I’m overcritical with these Harvest Moon games… I think it’s because I love them so much (if that makes any sense at all). Of all the reviews I’ve done on this site, my Harvest Moon reviews are, by far, the most harsh. And yet, at the same time, they always seem to make it to the top of my list of favorite games. This time is no different.

SoS has its faults but, it only gives the game developers a way to improve in the future. With an added assortment of new crops and animals to raise as well as improved controls to make the player’s life easier, SoS is a big step up from ANB. Overall, I’d give this game a strong 9 out of 10.


  • More detailed visuals
  • Less complicated customization
  • Better love interest choices
  • More convenient menus/access to menus
  • Added features (like the Safari and diving)
  • Tons of variety of livestock (like rabbits and goats) and crops (Super Mario themed plants!)
  • Quicker ways to finish your chores (for example: holding down a button to water crops)
  • Efforts to be realistic that make the game more interesting
  • Addition of two difficulty levels (for newcomers and veterans alike)


  • Lack of fertilizer
  • Limiting stamina
  • Efforts to be realistic that end up hindering the player’s progress
  • Lengthy tutorial

Anyway, that is all for this review of Story of Seasons. I hope you guys enjoyed it because, I certainly did! If you guys have any questions about anything I may have missed or would just like to discuss the game, leave a comment! I’ll try my best to help you out!

Thanks for reading,


P.S. For the next two weeks I will probably not be able to post much due to my schedule becoming very hectic from now until mid-May. After that, I will have plenty of time to blog and work on some of those posts I never got to. Hopefully, I can squeeze a post in here and there. Thanks again!


Source: Story of Seasons Feature Image || Story of Seasons Villager Fan-Art || Story of Seasons Turnip Crop Image || Watermelon Summer Crops Image || Customization Penguin Male Image || Pottery House Image || Winery Image || Sewing House Image ||

Reactions/Nintendo News: April 2015 Nintendo Direct: “amiibo Madness” Part 1

Hello everybody,

today I will be writing about the direct that came a little over 2 weeks ago. I know this is probably old news to many of you already but, I keep telling myself, “Better late than never.” So here I am! In this particular part I will be covering Nintendo’s most major news including the Super Smash Bros DLC, Mario Kart 8 DLC, and all the amiibo news (there is a lot). In future parts covering this Direct I will be listing off the huge list of Indies that will be hitting the eShop throughout 2015 as well any other news such as the newly announced Fire Emblem game!

First on our list would be the Super Smash Bros DLC announcements. The Direct began with a nice trailer showing off Mewtwo, a new fighter that was promised to be added to the game in the form of DLC some time ago. For people who have a Club Nintendo account and have purchased both copies of Super Smash Bros. Wii U/3DS, you should have received an email from Nintendo containing two download codes for Mewtwo for free on April 15th. For everybody else, you will be receiving the new Pokemon fighter on April 28th. In addition to Mewtwo, Nintendo unexpectedly announced the arrival of a new Fighter: Lucas from the Earthbound games! He will be coming out sometime in June.

Along with these new fighters there will be a new update to the game itself. Mii fighters will now have even more costumes. Some of these new costumes include various animal full-body suits (cats and monkeys, to name a few) while others include costumes from some of our favorite Nintendo video game series like Megaman and Zelda!

To wrap up the Super Smash Bros. content, Nintendo announced that they would now be accepting votes for possible fighters to be added to the game! I found this particular news tidbit very interesting and somewhat uncharacteristic of Nintendo but, I am happy to know that I have a way of voicing my opinions. The Super Smash Bros Fighter Ballot, as it is called, is now available on the official Super Smash Bros. website. You will be able to anonymously submit any character you think should be added to the game. Lets make good choices guys and avoid putting characters like Shrek in…


Nintendo confirmed that the new DLC characters (Mewtwo and Lucas) will have their own amiibo as well.

Speaking of amiibo, this Direct was packed full of amiibo news. As predicted, the Wave 4 amiibo have received their release date… finally. It’s only been 3 months. The Wave 4 amiibo, which includes Charizard, Pac-man, Wario, Jigglypuff, Greninja, Robin, Lucina and Ness are planned for a May 29th release. Not only that but a brand new line of amiibo was announced: The Splatoon amiibo line! This particular amiibo line might be the smallest in all of amiibo land. It currently includes three amiibo in all: Inkling Girl, Squid, and Inkling Boy. For the first time ever, Nintendo is grouping these three amiibo into one set for the lovely retail price of 35 bucks (you save 4 bucks in total). The Inkling Boy and Girl can be purchased separately for the regular amiibo price of 12.99 (unless you’re at Toys-R-Us in which case they’ll probably be a couple bucks more) but the Squid is exclusive to the set (at least that’s how they made it out to seem). This amiibo set will also be released on May 29th along with the Splatoon game which it will be compatible with. The amiibo are said to unlock special weapons and clothing for your Inklings. They also unlock challenges that bring on a whole new layer of fun. More recently there was news reporting that the amiibo will unlock 20 additional pieces of content for the game. It’s unclear if that’s 20 each or 20 for all. Looks like May 29th is going to be a very exciting day…or a very disappointing day.


(Skip this entire paragraph if you’d rather not hear anything more about Wave 4 amiibo.)

Soon after the Direct, Gamestop said they’d be opening up for preorders the next day at 12pm PT. There was an article saying that they’d only be accepting online preorders (so please don’t come to our stores). It was the silence before the storm because the next day, chaos ensued. At 11:45am I was at home, geared up and ready to go. I even had a friend video chatting with me on my laptop so that we could better communicate through the excitement. By 11:55am, the Gamestop website was already slowing down. Things did not look good. By 12:10pm, the website was down “for improvements”. I ended up rushing to a local gamestop. My amiibo of choice were Robin and Lucina (plus the Splatoon amiibo) however, within an hour and a half, the two Fire Emblem characters were sold out. I managed to get the Splatoon 3 pack but, I will honestly say I am saddened by what’s happened. The computers were very slow even at the Gamestop stores so I had some time to speak to the cashier. I was surprised to hear that Gamestop was never planning on opening with online preorders. They were planning to only do so after 2pm if there were any preorders left (which there weren’t). This amiibo episode definitely angered a lot of people (and for good reason). They sent out an article saying they’d only accept online preorders and according to some people I’ve spoken to, also tweeted about it. I certainly hope Nintendo or Gamestop (whoever is to blame) can get their act together before everybody decides it’s just not worth it (which is already happening).

As if all this amiibo stuff wasn’t enough, there are still three more amiibo announcements! The most adorable one would be the announcement of the Yoshi yarn amiibo which are compatible with the new Yoshi’s Wooly World game coming out for Wii U. They are coming in three lovely colors: green, pink, and blue. They are just too cute to not have. This poses a potential problem… Will there be enough to go around?


The next two waves of amiibo for the Super Smash Bros. series have also been announced:

Wave 5 will only have two amiibo: Lady Palutena and Dark Pit. These will be scheduled for a July release.

Wave 6 will be released in September with Pikmin & Olimar, Bowser Jr., Dr. Mario, Zero Suit Samus, and Ganondorf.

As the last bit of amiibo news, Animal Crossing will also be getting their own line of amiibo but, in the form of cards (seen below)!


They will be compatible with Animal Crossing: Happy Home Designer, a new game for Nintendo 3DS that will basically be you building different rooms for different villagers and then watching them talk to each other in the rooms that you just designed…I ain’t impressed. This is currently planned for a Fall 2015 release.

For those people who own the regular Nintendo 3DS and are missing out on the amiibo action in amiibo compatible 3DS games, you’ll be happy to hear that Nintendo will be releasing an NFC reader in Fall 2015 (supposedly the same day as the amiibo cards). The NFC reader will allow you to scan your amiibo and play with them with your Nintendo 3DS.


To wrap up this post, lets discuss the Mario Kart 8 DLC. Months ago, Nintendo anticipated a May 2015 release. To our pleasant surprise the DLC pack will actually be coming earlier than expected! The new date is April 23rd, 2015. The pack is priced at $7.99 and will include three new racers (Villager, Isabelle, and Dry Bowser), 2 new cups (8 tracks in all), and 4 new vehicles (City Tripper, Streetle + 2 more). In addition, Mario Kart 8 will also receive an update that adds a 200cc class as well as 9 new compatible amiibo costumes for your Mii racers: Megaman, Pac-man, Sonic, Toad, Wario, Villager, Rosalina, Bowser, and Olimar. That’s a lot of new costumes!

Anyway, that’s all for now. I will be covering the next part of the Direct in my next blog post. Thanks for reading!



Images Used: Splatoon Feature Image || Fighter Ballot Image || Splatoon amiibo Image || Wool Yoshi amiibo || Animal Crossing amiibo Cards || Mario Kart 8 Compilation Image

Nintendo Game Forecast: April 2015 Edition

Hello guys,

Thank God for that direct. Before the direct, I had one game listed for this month’s game forecast (and that was Xenoblade Chronicles 3D). Although many of the new additions to the list are Indies, I am so glad that there’s more to report on and that April just got a lot more interesting.

Here are this month’s releases! Note: All release dates are for North America.

April 2nd:

  • Box Boy (3DS)

April 8th:

  • Pokemon Rumble World (Free to play) (3DS)

April 9th:

  • Wario Ware Touched (Wii U) ($9.99)
  • Yoshi Touch & Go

April 10th:

  • Xenoblade Chronicles 3D (New Nintendo 3DS)

April 15th:

  • Super Smash Bros. 4 Mewtwo DLC for Club Nintendo Members (who bought both versions)

April 16th:

  • Donkey Kong 64 (Wii U) ($9.99)
  • Mii Plaza Games: Ultimate Angler (3DS) ($4.99)
  • Mii Plaza Games: Battleground Z (3DS) ($4.99)
    • (Discounted price of $7.99 if you buy them together)
  • Mii Plaza Premium (3DS) ($4.99)

April 23rd:

  • Mario Kart DS (Wii U) ($9.99)
  • Mario Kart 8 DLC Pack 2 + 200cc Update (Wii U) ($7.99)

April 28th:

  • Super Smash Bros. 4 Mewtwo DLC

April 30th:

  • Puzzles & Dragons + Puzzles & Dragons Super Mario Edition Demo (3DS)


Anyway, if anybody knows of any other games that will be released in April 2015, pray tell. Indies included!

Thanks for reading!


Sources: Feature Image || Cover Art Image